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Large Medkit - This item gives Duke an instant boost of 30 health points. It will not take Duke's health over 100 points. Atomic Health - This prized health item will instantly boost Duke's health by 50 health points, and may take Duke's health as high as 200 points. Armor - When this item is worn, Duke will suffer less damage from attacks. Armor eventually wears out and needs replacing. Portable Medkit - (Press "M" to activate.) Take health with you
and use it as needed. The medkit holds 100 health points which can be applied
to Duke health at anytime. It will not take Duke's health over 100 points.
Jetpack - (Press "J" to turn on/off.) Duke's government-issue
jetpack is one of his greatest tools, whether in mortal conflict against
raging aliens or in personal grudge matches in DukeMatch. Turn it on, then
use the jump and crouch keys to
Night Vision Goggles - {Press "N" to turn on/off.) Flip 'em on and your view takes on a bright greenish hue -- and your opponents will glow like neon bull's-eyes. Battery life is limited on this item, so use only when needed. Steroids - (Press "R" to activate.) This performance booster pumps up Duke's adrenaline glands, making him move with blinding speed and enables him to deliver strong kicks. Like most medications, once ingested 'roids must play-out until finished -- you cannot turn them off. So use them only when you're ready, and hang on tight. Protective Boots - Once worn, this high tech footwear will automatically protect. Duke when he's standing on toxic, hot, or otherwise harmful surfaces. They have only a limited wear cycle before they burn up, so always keep your eyes open for replacements. Scuba Gear - Duke can hold his breath a long time, but no long
enough to fully explore some underwater areas he will encounter. Scuba
gear will automatically feed Duke with life-sustaining air while he is
swimming in the murky depths.
HoloDuke - (Press "H" to turn on/off.) It took the tech labs 8 years to perfect this clever device, but now Duke can fool his enemies by projecting a holographic duplicate of himself which they'll fall for over and over again. In DukeMatch, the HoloDuke is the source of great deception and trap setting. The HoloDuke can be turned off and placed elsewhere as long as its battery life holds out. Keycards - Doors into certain areas of the world will be protected by color-coded Keycard Security Locks, requiring Duke to present the appropriately colored matching key card at time of entry. Press the use button (Spacebar is default) when standing in front of the lock, and the appropriate keycard will be utilized. Canisters - Exploding barrels and canisters are located in strategic areas within the game. Shoot them and watch-out! Teleporters - Just walk through these state-of-the-art doorways and then find yourself in a different part of the level. Water - Duke can make small health gains (one a drink) by drinking deeply from such sources as water fountains, broken fire hydrants, and broken toilets. Vents - You can crawl through vents where you will often find powerups and other helpful items. Just blast a hole through it and jump into the vent. Cracks in Walls - Look for secret areas that are sometimes hidden behined cracked walls. Use an explosive weapon to open a hole in the wall. Exit Symbol - Press your use button (Spacebar is default) to exit. Find this symbol, exit the level, and then nuke the damn thing! |